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Project Meilo
A unique take on space combat and exploration.
Being developed using Unity and programmed using C#.
Using Wwise for audio programming.
Creating a space exploration/combat simulator, taking inspiration from No Man's Sky, Elite: Dangerous, Star Wars: Battlefront and Star Wars: Squadrons.
Project Meilo is in active development as a side project to work on over the summer and whilst I'm teaching at University to keep my knowledge of programming up-to-date and to also challenge myself with new mechanics and systems I have not tackled before.
Some of the mechanics in development:
Full player-spaceship movement controls.
A suite of weaponry that the player can utilise to attack enemies.
Complex AI that can navigate environmental hazards such as asteroids and canyons all while attacking the player when they have a target lock.
Ground to space transitions.
Wave-based combat encounters.
Capital ship engagements.
Lite NPC interaction.
Utilising Audiokinetic Wwise to create:
Random containers for sound effects.
State machines / RTPC's for combat and ambient audio.
Interactive audio based on who you're interacting with.
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