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Retail Rush

Second Year Group Project

  • Developed using Unity.

  • Programmed in C#.

  • Source controlled using GitHub.

Retail Rush was developed as a second year university coursework.

My responsibility in the project as an engineer:

  • Create a dynamic NPC to player dialogue system that changes based on who the player is interacting with.

  • Develop a scoring system that can work in tandem with the dialogue system when the player either scores a correct score or incorrect one.

  • Allow the player to play how they want. By allowing them to modify the games core mechanics through accessibility features.

What was developed:

  • A customizable linear dialogue system that allowed each NPC to have unique dialogue patterns.

  • A dynamic scoring system that works in parallel with the dialogue system.

  • An accessibility tab to allow players to modify game mechanics based on player's needs.

Customisable Linear Dialogue System

Before this project was in development, I was working on a standalone dialogue system. A link to its GitHub page can be found here.

Click on the GitHub button below to read a more detailed description of my contributions to the project!

Gameplay Demonstration

Screenshots

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