
Investigating the design of seamless music transitions using interactive game soundtracks
Final Year Dissertation
Developed using Unity.
Mixed and composed using Wwise.
Programmed in C#.
This dissertation called “Investigating the design of seamless music transitions using interactive game soundtracks” accomplished evaluating different techniques and styles of adaptive audio in film and video games and explored how these techniques accomplish their goal in immersing the player through interactive sound, as to meet British Computing Society’s accreditation. The dissertation began in September 2021 and concluded in April 2022.
I chose sound as the ability to manipulate the perception and emotion of players solely using music and visuals intrigued me greatly and many games I play utilise techniques of interactive music, in which I wanted to learn as to how developers created this process.
In this report, game audio principles will be discussed and explain the key aspects of interactive audio and sound effects in a games environment. Following that, four audio middleware software packages will be evaluated on their able to achieve for the project and their usability in a game engine in which one will be chosen to be proponent in developing the project. Immersion through sound will be explored, discussing different forms of audio immersion and how it impacts the user experience through audio manipulation. To gain insight as to how other video games utilise this medium of audio, three video games that utilise immersive audio will be evaluated based on the technology and techniques they use to create effective audio and how these systems can be adapted to suit this project.
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